Jump to content

Super NES Mouse

From Wikipedia, the free encyclopedia
Super NES Mouse
The Super NES Mouse and mouse pad
Also known asSuper Famicom Mouse
DeveloperNintendo
ManufacturerNintendo
TypeVideo game console peripheral
GenerationFourth generation
Release date
  • JP: July 14, 1992
  • NA: August 17, 1992
  • EU: December 10, 1992
Introductory price$29.95
MediaInput device
ConnectivitySuper NES controller port
Dimensions98 mm × 64 mm × 35 mm (3.9 in × 2.5 in × 1.4 in)
Weight140 g (0.31 lb)
RelatedSuper Nintendo Entertainment System

The Super NES Mouse, sold as the Super Famicom Mouse[a] in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It is designed to imitate the functionality of a standard computer mouse to control compatible Super NES games, some of which required it for play.

Originally designed for and bundled with the game Mario Paint, the Super NES Mouse was sold in a bundle with the game and included a plastic mousepad. The bundle was released in 1992, on July 14 in Japan, on August 17 in North America, and on December 10 in Europe. During the Super NES's life cycle, over 130 games were released with Mouse support.

Overview

[edit]

Although this device closely resembles and mimics the functionality of a two-button computer mouse, it is smaller than most computer mice of the time and has a significantly shorter cord than the standard Super NES controller.[1] Due to its proprietary connector, it is not compatible with PC motherboards.

In addition to games, the Super NES Mouse is also compatible with the Super Game Boy, allowing users to draw in the borders of the screen.[2]

List of compatible games

[edit]

The following is a list of 132 games that support the Super NES Mouse, only 40 of which were released outside of Japan. Certain games released after the Mouse—such as Yoshi's Island and Kirby Super Star—display a warning message indicating that the mouse is incompatible with that game.[1] Games that require the mouse to play are marked in bold.[3][4]

Several games that were planned to use the mouse were never released, including Kid Kirby, Sound Fantasy, SpellCraft: Aspects of Valor, and Warrior of Rome III.[1][57][58]

Reception and legacy

[edit]

The Mario Paint and Mouse package sold more than 1 million units by March 1993.[59]

In 1999, a mouse accessory was released for the Super NES's successor, the Nintendo 64, intended for use with games made for its 64DD accessory.[60] Similar to how the Super NES Mouse was bundled with Mario Paint, the Nintendo 64 mouse was only available in a bundle with another Mario art program, Mario Artist: Paint Studio.[61]

In 2017, Hyperkin released the Hyper Click Mouse, an aftermarket Super NES mouse that utilizes optical motion detection in place of the rolling ball used in the original model.[62]

Support for Super NES Mouse controls in compatible games was added to the Nintendo Classics emulated game service for Nintendo Switch and Nintendo Switch 2 on July 29, 2025. These games can be controlled using an external USB mouse, or the Joy-Con 2's mouse controls on Nintendo Switch 2.[30][63]

Notes

[edit]
  1. ^ Japanese: スーパーファミコンマウス, Hepburn: Sūpā Famikon Mausu

References

[edit]
  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo Olney, Alex (May 12, 2025). "Video: Switch 2's Mouse Controls Are Nothing New For Nintendo". Nintendo Life. Archived from the original on June 14, 2025. Retrieved July 29, 2025.
  2. ^ a b c d e f "Let's Get Technical" (PDF). GamePro. No. 66. IDG. January 1995. p. 14. Archived (PDF) from the original on 2025-01-09. Retrieved 2020-07-09.
  3. ^ Campbell, Evan (October 10, 2025). "This Mario Game Just Released In The US For The First Time Ever". GameSpot. Retrieved October 13, 2025.
  4. ^ Doolan, Liam (July 29, 2025). "Nintendo Expands Switch Online's SNES Library With A Mouse Game". Nintendo Life. Retrieved October 13, 2025.
  5. ^ Artdink (1995). AIII SV: A-Ressha de Ikō 3 Super Version (instruction manual). Artdink. p. 6.
  6. ^ "Ultimate Gaming Previews". Video Games: The Ultimate Gaming Magazine. No. 66. L.F.P., Inc. July 1994. p. 68.
  7. ^ "Review Crew: Arkanoid: D.I.A.". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 155.
  8. ^ a b c d e f g h i j k "Chapter 2: Super Famicom Software All Catalogue". スーパーファミコン パーフェクトカタログ [Super Famicom Perfect Catalogue]. Perfect Catalogue (in Japanese). G-Walk. 28 September 2019. ISBN 9784862979131.
  9. ^ Artdink (1995). The Atlas (instruction manual). Pack-In-Video. p. 8.
  10. ^ OeRSTED (1995). Block Kuzushi (instruction manual). Planning Office Wada. p. 7.
  11. ^ Pixel (1995). Chinhai (instruction manual). Banpresto. p. 5.
  12. ^ Jorudan (1994). Date Kimiko no Virtual Tennis (instruction manual). Yanoman. p. 5.
  13. ^ "Let's Interview; Dragon's Lair, Doom and Bleem Developer Randy Linden". Gaming Reinvented. 31 December 2017. Archived from the original on 17 August 2024. Retrieved 16 February 2025.
  14. ^ Technical Group Laboratory (1995). Farland Story (instruction manual). Banpresto. p. 5.
  15. ^ Arc System Works (1994). Gaia Saver: Hero Saidai no Sakusen (instruction manual). Banpresto. p. 7.
  16. ^ Affect (1995). Game no Tatsujin (instruction manual). Sunsoft. p. 5.
  17. ^ Sunsoft (1995). Game no Tatsujin: The Shanghai (instruction manual). Sunsoft. p. 9.
  18. ^ Electronics Application (1994). Hanafuda Ō (instruction manual). Coconuts Japan. p. 6.
  19. ^ ASK (1996). Hayashi Kaihō Kudan no Igo Ōdō (instruction manual). ASK. p. 7.
  20. ^ Hect (1993). Ihatovo Monogatari (instruction manual). Hect. p. 6.
  21. ^ Nippon Clary (1994). Illvanian no Shiro (instruction manual). Nippon Clary. p. 9.
  22. ^ ASK (1994). Itō Haka Rokudan no Shōgi Dōjō (instruction manual). ASK. p. 7.
  23. ^ Sammy Corporation (1993). Jissen Pachi-Slot Hisshōhō (instruction manual). Sammy Corporation. p. 5.
  24. ^ Game Arts (1995). Jōshō Mahjong Tenpai (instruction manual). Enix. p. 6.
  25. ^ Studio Softmov (1994). Kabukichō Reach Mahjong: Tōpūsen (instruction manual). Pony Canyon. p. 17.
  26. ^ KSS (1994). Kachiuma Yosou Soft: Baken Renkinjutsu (instruction manual). KSS. p. 3.
  27. ^ Athena (1993). Kaite Tsukutte Asoberu: Dezaemon (instruction manual). Athena. p. 3.
  28. ^ C-Lab (1993). Kikuni Masahiko no Jantōshi Dora Ō (instruction manual). Planning Office Wada. p. 7.
  29. ^ Khaos (1993). The Mahjong Tōhaiden (instruction manual). Video System. p. 5.
  30. ^ a b c Life, Nintendo (July 29, 2025). "Nintendo Expands Switch Online's SNES Library With A Mouse Game". Nintendo Life. Retrieved July 29, 2025.
  31. ^ "Edge Prescreen". Edge. No. 1. Future plc. October 1993. p. 44.
  32. ^ Koei (1993). Nobunaga no Yabō: Haōden (instruction manual). Koei. p. 10.
  33. ^ Altron (1994). Olivia no Mystery (instruction manual). Altron. p. 7.
  34. ^ Earth Angel (April 1995). "SNES Reviews - Pieces". GamePro. No. 69. IDG. p. 86.
  35. ^ "Review - Powermonger". Super Action. No. 10. Europress. July 1993. p. 14.
  36. ^ Koei (1994). Rise of the Phoenix (instruction manual). Koei. p. 10.
  37. ^ SAS Sakata (1994). Sanrio Shanghai (instruction manual). Character Soft. p. 7.
  38. ^ Konami (1994). Shin Mahjong (instruction manual). Konami. p. 8.
  39. ^ Khaos (1995). Shodankurai Nintei: Shodan Pro Mahjong (instruction manual). Gaps. p. 6.
  40. ^ Virgin Interactive Entertainment (1995). Shōgi Sanmai (instruction manual). Virgin Interactive Entertainment. p. 4.
  41. ^ "Short ProShots". GamePro. No. 51. IDG. October 1993. p. 118.
  42. ^ Naxat Soft (1994). Super Gomoku Narabe Renju (instruction manual). Naxat Soft. p. 3.
  43. ^ Naxat Soft (1994). Super Igo Go Ō (instruction manual). Naxat Soft. p. 2.
  44. ^ I'MAX (1993). Super Mahjong 2: Honkaku 4 Nin Uchi! (instruction manual). I'MAX. p. 3.
  45. ^ Nichibutsu (1994). Super Nichibutsu Mahjong 2: Zenkoku Seiha Hen (instruction manual). Nichibutsu. p. 3.
  46. ^ I'MAX (1994). Super Shōgi 2 (instruction manual). I'MAX. p. 3.
  47. ^ Gaibrain (1995). Super Shōgi 3: Kitaihei (instruction manual). I'MAX. p. 3.
  48. ^ Thinking Rabbit (1993). SuperSōkoban (instruction manual). Pack-In-Video. p. 5.
  49. ^ Scarry Larry (February 1994). "SNES Reviews - T2: The Arcade Game". GamePro. No. 65. IDG. pp. 108–9.
  50. ^ Bullet-Proof Software (1993). Taikyoku Igo: Goliath (instruction manual). Bullet-Proof Software. p. 3.
  51. ^ Metro (1994). Toride (instruction manual). Takara. p. 6.
  52. ^ "Troddlers Advertisement". Electronic Gaming Monthly. No. 99. Sendai Publications. October 1993. p. 68.
  53. ^ Altron (1994). Ugoku E Ver. 2.0: Aryol (instruction manual). Altron. p. 11.
  54. ^ Koei (1993). Winning Post (instruction manual). Koei. p. 11.
  55. ^ Sting Entertainment (1993). Yadamon: Wonderland Dream (instruction manual). Tokuma Shoten. p. 4.
  56. ^ Varie (1993). Yūjin: Janjū Gakuen (instruction manual). Varie. p. 6.
  57. ^ Hagues, Alana (June 14, 2022). "Brand New Details On The Cancelled SNES Kirby Game Have Been Discovered". Nintendo Life. Archived from the original on June 14, 2022. Retrieved October 21, 2024.
  58. ^ Priestman, Chris (April 10, 2015). "Vaporware SNES Music Creation Tool Sound Fantasy Released Publicly". Siliconera. Retrieved November 25, 2015.
  59. ^ "Nintendo earnings up 2 percent". United Press International (UPI). Redmond, Washington. 21 May 1993. Archived from the original on 24 December 2021. Retrieved 24 December 2021.
  60. ^ Schneider, Peer (August 22, 2000). "Mario Artist: Paint Studio (Import)". IGN. Archived from the original on September 16, 2022. Retrieved January 5, 2015.
  61. ^ "Nintendo Mouse". IGN. May 13, 1998. Retrieved July 30, 2025.
  62. ^ Humphries, Matthew (June 29, 2017). "Hyperkin Launching an Optical Mouse for SNES". PCMAG. Archived from the original on April 30, 2024. Retrieved April 30, 2024.
  63. ^ Machado Pureza, Gabriel (27 August 2025). "Nintendo Switch Online Update Adds New Features". Game Rant. Retrieved 29 August 2025.