SOL: Exodus
Appearance
| SOL: Exodus | |
|---|---|
| Developer | Seamless Entertainment |
| Publishers | Seamless Entertainment Headup Games (Germany) |
| Designers | Chris Stockman, Dan Magaha, Ben Rosendahl |
| Engine | Unreal Engine 3 |
| Platform | PC |
| Release | January 25, 2012[1] |
| Genre | Space combat simulator |
| Mode | Single player |
SOL: Exodus is the first episode in a series of space combat simulator games by Bit Plantes Games (formerly Seamless Entertainment),[2] an independent game developer located in Austin, Texas, released on January 25, 2012.[1] Two episodes, The Battle of Sol and The Fleets of Sol were released in 2015.
Gameplay
[edit]The game is set in the Solar System, and features both dogfighting and battles with capital ships.[3] The game is described by the designers as being in the spirit of older space combat simulators such as Wing Commander, FreeSpace, Descent and Star Wars: X-Wing.[3][4]
Reception
[edit]Reception
| Aggregator | Score |
|---|---|
| Metacritic | 57/100[5] |
| Publication | Score |
|---|---|
| Destructoid | 8/10[6] |
| IGN | 5.5/10[7] |
Aggregate review site Metacritic scores SOL: Exodus 57/100, indicating "mixed or average reviews".[5]
References
[edit]- ^ a b "Twitter Status". Seamless Entertainment. 2012. Retrieved January 20, 2012.
- ^ Bit Plantes Games at
ogdb.eu - ^ a b Magaha, Dan (July 20, 2011). "Seamless Entertainment Announces New Space Combat Game, SOL: Exodus". Retrieved July 23, 2011.
- ^ Kuchera, Ben (July 21, 2011). "Miss Wing Commander? SOL: Exodus is a return to space combat". Ars Technica. Retrieved July 23, 2011.
- ^ a b "SOL: Exodus (PC)". Metacritic. Retrieved March 25, 2023.
- ^ "SOL: Exodus review". Destructoid. February 17, 2012. Retrieved March 25, 2023.
- ^ "Sol: Exodus Review". IGN. January 27, 2012. Retrieved March 25, 2023.