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Headhunter Redemption

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Headhunter Redemption
DeveloperAmuze
PublisherSega
DirectorJohn Kroknes
DesignerPeter Johansson
WriterPhilip Lawrence
ComposerRichard Jacques
EngineRenderWare
PlatformsPlayStation 2, Xbox
Release
GenreAction-adventure
ModeSingle-player

Headhunter Redemption is a 2004 action-adventure video game developed by Amuze and published by Sega for the PlayStation 2 and Xbox. It is the sequel to Headhunter and the last game to be developed by Amuze before its closure.

Plot

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Set twenty years after the Bloody Mary Virus (released in the original Headhunter), Jack and his new partner Leeza X find out something is amiss when they try to stop Weapon Smugglers. The pair must face opposition from the Glass Skyscrapers filled and media controlled 'Above' and The Dregs & Criminal Infested colonies of 'Below'. Jack and Leeza must also face their fears as they try to redeem a world from chaos, especially Jack, whose son was taken away by forces from 'Below', but might still be alive.

Development

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Headhunter: Redemption is the second and final entry in the franchise Headhunter. According to creative director John Kroknes, the name of the game was chosen because it "sounds cool", and also in an attempt to reflect the studio's desire to "give real depth to [their] characters and storyline". Jack and his partner Leeza X "face personal demons and grow as characters during their adventure […]. They redeem themselves from past mistakes and give society a chance to start over."[4]

Gameplay-wise, Redemption retains "all the core elements of the Headhunter world" but focuses slightly less on stealth "in favour of more intense combat action": shooting "is the core, with a range of evasive manoeuvres" necessary to thrive against enemies. In spite of this, stealth often remains "a wise tactical approach - a way of evening the odds before plunging into a firefight." Bike riding sequences were removed in this sequel because many players found them "frustrating" in the first game. While developing Redemption, the team "felt that the biking sequences distracted from the flow of the story and the gameplay", and they didn't want to make it a "mini-game" or disappoint players by not offering "the kind of limitless roaming expect[ed] with vehicles today." That being said, Jack still rides his bike but, unlike in the previous game, it only appears in a few cutscenes, "pretty much for the nostalgia factor"[4].

Reception

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Headhunter Redemption received "mixed or average" reviews, according to video game review aggregator Metacritic.[12][13]

According to John Kroknes, the game didn't sell well, due to a "complete lack of marketing support" from Sega.[14]

References

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  1. ^ "Coming Soon". Archived from the original on 2 September 2004. Retrieved 25 June 2024.
  2. ^ Bramwell, Tom (27 August 2004). "What's New?". Eurogamer. Archived from the original on 26 June 2024. Retrieved 25 June 2024.
  3. ^ Sulic, Ivan (21 September 2004). "A Headhunter's Coming". IGN. Retrieved 25 June 2024.
  4. ^ a b Tom Bramwell (5 July 2004). "Talking Headhunters: We chat to Amuze creative director John Kroknes about Headhunter: Redemption - what it's about, how it compares to the original, and what happened to Jack Wade's motorbike..." Eurogamer UK. Wikidata Q136346963. Retrieved 22 September 2025.
  5. ^ Bramwell, Tom (31 August 2004). "Headhunter: Redemption (Xbox)". Eurogamer. Gamer Network. Archived from the original on 4 February 2018. Retrieved 3 February 2018.
  6. ^ a b Navarro, Alex (22 September 2004). "Headhunter: Redemption Review". GameSpot. CBS Interactive. Archived from the original on 19 April 2017. Retrieved 30 August 2012.
  7. ^ a b Sulic, Ivan (15 September 2004). "Headhunter: Redemption". IGN. Ziff Davis. Archived from the original on 31 January 2014. Retrieved 30 August 2012.
  8. ^ "Headhunter: Redemption". Official U.S. PlayStation Magazine. Ziff Davis. November 2004. p. 120.
  9. ^ "Headhunter Redemption". Official Xbox Magazine. Future plc. December 2004. p. 96.
  10. ^ a b Porter, Alex (21 September 2004). "Headhunter: Redemption". Maxim. Biglari Holdings. Archived from the original on 25 September 2004. Retrieved 3 February 2018.
  11. ^ a b Kendall, Nigel (25 September 2004). "Headhunter: Redemption". The Times. Archived from the original on 4 February 2018. Retrieved 3 February 2018.(subscription required)
  12. ^ a b "Headhunter: Redemption for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 30 August 2012.
  13. ^ a b "Headhunter: Redemption for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on 1 January 2025. Retrieved 30 August 2012.
  14. ^ Jean-Karl Tupin-Bron (Jika) (29 July 2013). "Kroknes, John". Grospixels (in French). Wikidata Q136347350. Retrieved 22 September 2025.
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