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Draft:Keypunch Software

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  • Comment: I concur with the previous rejects and the source analysis on the talk page - this is just something that hasn't received the depth of coverage to meet WP:GNG. Most of this that isn't inferences from primary sources is from the Suter source, and that's about it. VRXCES (talk) 07:17, 11 December 2025 (UTC)
  • Comment: The linked Billboard PDF doesn't have a page 55, so I'm not sure what you're referring to.
    Page 9 of the linked Compute!'s Gazette PDF is an ad for "Software Support International".
    The only reference here that might support notability is the Confoederatio Ludens post, although that seems to be a blog, thus not reliable.
    Before resubmitting, please make sure to carefully read Wikipedia:Common sourcing mistakes (notability), otherwise your draft might be permanently rejected. Kovcszaln6 (talk) 17:06, 4 December 2025 (UTC)

Keypunch Software, Inc.
IndustryVideo games
Software publishing
Founded1984
DefunctEarly 1990s
HeadquartersSt. Paul, Minnesota
Monticello, Minnesota
ProductsBudget software compilations
Video games

Keypunch Software, Inc. was an American budget software and video game publisher based in Minnesota. Founded in 1984 in St. Paul, Minnesota, the company sold low-cost software compilations for home computers such as the Apple II, Commodore 64, Atari 8-bit family, and IBM PC compatibles.

Keypunch is noted by software historians as a prominent early example of a "budget" publisher that distributed shovelware—inexpensive packages containing generic or unauthorized games—through mass-market retail channels.[1] The company frequently re-used or modified shareware and public domain software, releasing them as commercial retail products under its own brand.[2]

History

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Keypunch Software was established in St. Paul, Minnesota, in 1984.[1] By 1986, the company had established a business model based on volume sales of low-cost software, advertising games and utilities for under $20 in major periodicals like Compute!.[3] A study of early strategy games by the Confoederatio Ludens research project describes Keypunch as a budget publisher that became known for assembling compilations of unlicensed games, noting that it targeted inexpensive home computer systems and sold multi-game disks that combined several titles on a single release.[1]

Postal addresses printed on documentation and packaging place the company in downtown St. Paul in the mid-1980s and later in Monticello, Minnesota.[3]

Products and platforms

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Keypunch published games and compilations for a number of home computer platforms, including the Apple II, Commodore 64, Atari 8-bit computers, TRS-80 and IBM PC compatibles.[1] Contemporary listings in Antic and Compute! detail the company's release of inexpensive compilations such as Trivia Master, The Gambler, and Warship for the Atari and Commodore platforms.[3][4]

On the Commodore 64 and IBM PC compatibles, collectors and databases list compilations such as Adventure Pak, Arcade 1, Arcade II, Convoy, Mind Challenge: Games I, Master Blaster and Pro-League Baseball.[5] Some packaging and documentation for Keypunch releases describes the company as assembling "the best independent programs available" and positions its compilations as a value-oriented way to acquire multiple games at once.

Business practices and controversy

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Keypunch is cited by modern retro-computing historians as a "notorious" example of the gray market for shareware distribution in the pre-internet era.[1][6]

The company frequently acquired freeware or open source games, modified the title screens to remove the original credits, and sold them in retail packaging without the original author's consent.[1]

  • Galactic Empires: Historian Beat Suter notes that one of Keypunch's early Apple II releases, Strategy Simulations, contained a BASIC game called Galactic Empire which served as the unauthorized basis for the Swiss multiplayer game Galactic Empires.[1]
  • The Yendor's Castle: The CRPG Addict, a video game historian, documented how Keypunch released The Yendor's Castle (1986), which was a slightly modified version of the existing public domain game The Wizard's Castle, with the original attribution stripped.[6]
  • Sopwith: In a history of the side-scrolling shooter Sopwith, developer Simon Howard documents how Keypunch modified the game, retitled it Red Baron, and released it in a compilation, replacing the original BMB Compuscience title screen with the words "PUBLIC DOMAIN".[7]

Reception and legacy

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While Keypunch products were often criticized for their low production values, the company's compilations preserved many early computer games that might otherwise have been lost. Archival projects and game databases continue to catalog Keypunch releases as part of the broader history of the 8-bit computing era.[1][5]

References

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  1. ^ a b c d e f g h Suter, Beat (November 25, 2024). "And it is still running perfectly today! Galactic Empires for Networks (GEn)" (Academic research project). Zurich University of the Arts (Confoederatio Ludens). Retrieved December 9, 2025.
  2. ^ "Keypunch Software, Inc". Giant Bomb. Retrieved December 9, 2025.
  3. ^ a b c "News & Products: Inexpensive Software". Compute!. No. 76. September 1986. p. 116. Retrieved December 9, 2025. Keypunch Software has introduced a line of inexpensive game... Titles include Trivia Master, The Gambler, Strategy Games...
  4. ^ "New Products: Warship". Antic. Vol. 5, no. 11. March 1987. Retrieved December 9, 2025.
  5. ^ a b "Compilation". PixelatedArcade. Retrieved December 9, 2025.
  6. ^ a b Bolingbroke, Chet (August 31, 2016). "Game 226: The Yendor's Castle (1986)". The CRPG Addict. Retrieved December 9, 2025.
  7. ^ Howard, Simon. "History of Sopwith part 3: Sopwith escapes the lab". SDL Sopwith. Retrieved December 9, 2025.