Draft:Game Theory in Network Science
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Game theory in network science is a field that studies strategy in competing interest interactions among rational or adaptive players that are affected by the topology of networks.[1] This contains concepts from game theory, nonlinear dynamics, and graph theory to analyze behavioral player-player phenomena like cooperation, and collective behavior as well as competition and percolation in networked systems.[2][3]
This field has applications in areas such as economics, computer science, biology, and engineering, where players (nodes) interact through network connections (edges) instead of fully homogeneously mixed populations.[4]
Overview
[edit]Typical models in game theory assume that all players interact with every other player in a well-mixed population that is homogeneous.[5] However, in networked game theory, nodes are limited to interact only through edges to other neighboring nodes.[1] In these networks, each node denotes an unique player while each edge denotes a path through which interactions are possible. These can be represented by payoff matrices that quantify utilities of different competing strategies.[6]
Furthermore, topological features (e.g. degree distribution, clustering, modularity, centrality) in networks can be studied in game theory settings, which may change the evolution, stability, and equilibria of strategies and therefore players.[3]
Mathematical formulation
[edit]Consider a network with nodes and with an adjacency matrix .[4] Each node denotes a unique player with a strategy chosen from a set of strategies . The payoff for node is:[5]
where is some payoff function pairwise between node each of its neighbors, .[1]
A Nash equilibrium of a network is a collection of strategies for each player such that[5]
Evolutionary dynamics
[edit]In evolutionary networked game theory, each node's strategy changes over time based on its payoff relative to its neighbors.[1] Let be the probability that node uses strategy . The replicator dynamics in this network are:[5]
These dynamics are the networked population version of the classical replicator equation for well-mixed populations.[2]
One often-used structure updating mechanism is the Fermi rule:[1]
where controls the level of randomness in the imitation process, which is reminiscent of the Boltzmann distribution.[6] In this way, we can compare game theory dynamics to statistical mechanics models.[3]
Spectral and topological effects
[edit]The graph Laplacian, (where is the degree matrix), can be used to determine specific characteristics of the node dynamics.[3] Linearizing the networked replicator dynamics around an equilibrium yields:[1]
where logs the payoff gradients for local neighbors. The eigenvalues of (especially the algebraic connectivity ) can be used to calculate rates of convergence and the equilibrium stability.[4] Networks with a modular structure may exhibit slow strategy transition or extremely stable cooperative clusters, which is similar to phenomena observed in spin systems and synchronization.[3]
Network formation games
[edit]For network formation games, players can decide to form or delete links in order to strategically maximize utility.[4] If creating a link creates a cost and yields benefit , a player's payoff can be written as:[4]
where is the node's degree. A network is pairwise stable if:[4]
Models like these can explain the natural formation of social, economic, and communication networks as being the equilibrium outcomes of decentralized optimization.[4]
Applications
[edit]Game theory in network science has applications in many fields.[6]
- Economics: modeling competition and cooperation in trade networks[4]
- Biology: modeling evolution of inter- or intra-species cooperation, and host–parasite interactions[2]
- Computer science: distributed algorithms, routing, and cybersecurity[3]
- Sociology: opinion dynamics, cultural evolution, and collective behavior[6]
- Engineering: resource allocation in energy networks[3]
Research directions
[edit]Current research areas include:[6]
- Multi-layer and temporal networks: games played on multiplex topologies[3]
- Quantum game theory: application of quantum information to strategic interactions on networks[1]
- Learning and reinforcement dynamics: machine learning in evolutionary games[6]
- Control and optimization: designing network structures to create desired equilibria[4]
Theoretical challenges include extending equilibrium concepts to non-stationary networks and developing scalable analytical approximations.[5] In nonlinear dynamics, it is also a large question of how to link microscopic dynamics to macroscopic observables.[3]
See also
[edit]- Evolutionary game theory
- Network science
- Complex systems
- Statistical mechanics
- Graph theory
- Nash equilibrium
- Synchronization
References
[edit]- ^ a b c d e f g Szabó, G.; Fáth, G. (2007). "Evolutionary games on graphs". Physics Reports. 446 (4–6): 97–216. doi:10.1016/j.physrep.2007.04.004.
- ^ a b c Nowak, M. A.; May, R. M. (1992). "Evolutionary games and spatial chaos". Nature. 359 (6398): 826–829. doi:10.1038/359826a0.
- ^ a b c d e f g h i Barrat, A.; Barthélemy, M.; Vespignani, A. (2008). Dynamical Processes on Complex Networks. Cambridge University Press. ISBN 978-0-521-87914-2.
- ^ a b c d e f g h i Jackson, M. O. (2008). Social and Economic Networks. Princeton University Press. ISBN 978-0-691-13075-2.
- ^ a b c d e Hofbauer, J.; Sigmund, K. (1998). Evolutionary Games and Population Dynamics. Cambridge University Press. ISBN 978-0-521-62545-9.
- ^ a b c d e f Perc, M.; Szolnoki, A. (2010). "Coevolutionary games—a mini review". BioSystems. 99 (2): 109–125. doi:10.1016/j.biosystems.2009.10.003.
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