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Draft:Tim Pryor

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Tim Pryor is a video game producer, product director, and creative leader known for his work in interactive entertainment, education, and technology innovation. He currently serves as a key figure at Autumn Games, where he oversees product strategy, creative development, and studio partnerships. Pryor’s career spans game production, academic leadership, and emerging technology, including work in quantum computing applied to game design

Pryor is also the custodian of the Skullgirls franchise, a 2D fighting game known for its distinctive animation, deep combat mechanics, and dedicated player community. Under his direction, the series continues to evolve across new engines and platforms, including plans to port the codebase from the proprietary Z Engine to the Ultimate Fighting Engine 2 in Unity. His approach to modernization maintains the franchise’s artistic integrity while introducing new technical pipelines and opportunities for gameplay innovation.

Before this, Tim had helped many Before returning to full-time studio leadership, Pryor served as Chair of the MFA in Game Design at the Laguna College of Art and Design (LCAD). During his tenure, he revitalized the program by strengthening its industry connections, updating the curriculum to reflect modern development practices, and fostering interdisciplinary collaboration across art, design, and technology.

His academic initiatives emphasized team-based production, cross-department partnerships, and professional pipelines designed to prepare graduates for real-world studio environments. Pryor’s leadership helped position LCAD’s game design program as a model for balancing creative exploration with technical skill-building.

Quantum Forge Project

Tim Pryor is an American video game producer, designer, and educator. He is known for his work in game development, product strategy, and creative leadership across multiple studios and publishers, including Autumn Games, Universal Games, Tencent, and Sony Interactive Entertainment. Pryor has contributed to both independent and large-scale productions, blending creative design and production management.

Through Quantum Forge, Pryor has collaborated with institutions such as Caltech and Laguna College of Art and Design, fostering a bridge between scientific research and creative application in gaming. His work has been featured in discussions about the intersection of physics, computation, and interactive storytelling.

Creative Philosophy

Tim Pryor’s creative philosophy centers on innovation through constraint, collaborative design, and authentic player engagement. He approaches production as both an art and a system—balancing creative vision with technical structure. His leadership style encourages experimentation within disciplined frameworks, ensuring that teams can take creative risks while delivering high-quality, market-ready results.

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