1995 in video games
This article needs additional citations for verification. (January 2018) |
This article may misquote or misrepresent many of its sources. Please see the cleanup page for more information. (August 2022) |
| List of years in video games |
|---|
1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, and Tekken 2, along with new titles such as Mario's Picross, Battle Arena Toshinden, Chrono Trigger, Rayman, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!
The year's highest-grossing arcade game in Japan was Virtua Fighter 2, while the best-selling arcade video games in the United States were Daytona USA (for the second year in a row) and Mortal Kombat 3. The home video game with the highest known sales in 1995 was Dragon Quest VI, despite only releasing in Japan. The Super Famicom was the best-selling game console in Japan, while the North American Super Nintendo was the best-selling console in North America.
Legend
[edit]| 3DO | 3DO | AMI | Amiga | Arcade | Arcade video game |
| DOS | DOS / MS-DOS | GB | Game Boy | GEN | Sega Genesis / Mega Drive |
| GG | Game Gear | JAG | Atari Jaguar | MAC | Classic Mac OS, 2001 and before |
| NES | Nintendo Entertainment System / Famicom | PCFX | PC-FX | PS1 | PlayStation 1 |
| SAT | Sega Saturn | SCD | Sega CD / Mega CD | SNES | Super Nintendo / Super Famicom / Super Comboy |
| WIN | Microsoft Windows, all versions Windows 95 and up |
| Action-adventure | Action-adventure game | Adventure | Adventure game | Artillery | Artillery game |
| Brawler | Beat 'em up | Fighting | Fighting game | FPS | First-person shooter |
| Platformer | Platformer | Puzzle | Puzzle video game | Racing | Racing game |
| Roguelike | Roguelike | RPG | Role-playing video game | RTS | Real-time strategy |
| Simulation | Simulation video game | Sports | Sports video game | TBS | Turn-based strategy |
| TPS | Third-person shooter |
Hardware releases
[edit]- Nintendo releases:
- March 20 – Game Boy Play It Loud! series, color/clear versions of the Game Boy.
- April 23 – Satellaview accessory for the Super Famicom console in Japan only.
- July 21 – Virtual Boy 32-bit console in Japan. It is discontinued on December 22.

- May 11 – Sega releases the Sega Saturn console in North America.[1]
- August 14 – The Nintendo Entertainment System (NES) is discontinued in North America.
- September 9 – Sony releases the PlayStation console in the United States.[2]
- September 29 – Sony releases the PlayStation console in Europe.[3]
- October 25 – Funtech releases the Super A'Can console in Taiwan.
- Full date unknown
Top-rated games
[edit]Major awards
[edit]Famitsu Platinum Hall of Fame
[edit]The following video game releases in 1995 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[11]
| Title | Platform | Publisher | Genre | Score (out of 40) |
|---|---|---|---|---|
| Virtua Fighter 2 | SAT | Sega | Fighting | 39 |
| Ridge Racer Revolution | PS1 | Namco | Racing | 39 |
| Tekken | PS1 | Namco | Fighting | 38 |
| Fushigi no Dungeon 2: Furai no Shiren (Mystery Dungeon: Shiren the Wanderer) | SNES | Chunsoft | Roguelike | 38 |
| Sega Rally Championship | SAT | Sega | Racing | 36 |
| Virtua Fighter Remix | SAT | Sega | Fighting | 35 |
| King's Field II | PS1 | FromSoftware | RPG | 35 |
| Boxer's Road | PS1 | New Corporation | Sports (boxing) | 35 |
| Shin Megami Tensei: Devil Summoner | SAT | Atlus | RPG | 35 |
Financial performance
[edit]Highest-grossing arcade games
[edit]Japan
[edit]In Japan, the following titles were the highest-grossing arcade video games of 1995, according to the annual Gamest and Game Machine charts.
| Rank | Gamest[7] | Game Machine[12] | |||
|---|---|---|---|---|---|
| Title | Manufacturer | Title | Type | Points | |
| 1 | Virtua Fighter 2 | Sega | Virtua Fighter 2 | PCB / DX | 7887 |
| 2 | Street Fighter Zero (Street Fighter Alpha) | Capcom | Daytona USA | 2P / DX | 3721 |
| 3 | Vampire Hunter: Darkstalkers' Revenge (Night Warriors) | Capcom | Sega Rally Championship | 2P / DX | 3456 |
| 4 | Tekken | Namco | Virtua Cop | Dedicated | 3204 |
| 5 | The King of Fighters '94 | SNK | Puzzle Bobble (Bust-a-Move) | PCB | 3186 |
| 6 | Super Street Fighter II X (Super Street Fighter II Turbo) | Capcom | Taisen Puzzle-Dama (Crazy Cross) | PCB | 3111 |
| 7 | X-Men: Children of the Atom | Capcom | Puyo Puyo 2 | PCB | 2639 |
| 8 | Shin Samurai Spirits (Samurai Shodown II) | SNK | Tetris (Sega) | PCB | 2638 |
| 9 | Tekken 2 | Namco | Shanghai III | PCB | 2455 |
| 10 | Puzzle Bobble (Bust-a-Move) | Taito | Ace Driver | Dedicated | 2414 |
United States
[edit]In the United States, the following titles were the highest-grossing arcade video games of 1995, according to the American Amusement Machine Association (AAMA) and Amusement & Music Operators Association (AMOA).
| Rank | AAMA[13][14] | AMOA[15][16] | ||
|---|---|---|---|---|
| Title | Award | Dedicated cabinet | Conversion kit | |
| 1 | Daytona USA, Neo Geo MVS, Mortal Kombat 3 |
Diamond | Cruis'n USA | Mortal Kombat 3 |
| 2 | Daytona USA, Killer Instinct, Mortal Kombat II, Mortal Kombat 3 |
Mortal Kombat II, Raiden II, Tekken, X-Men: Children of the Atom | ||
| 3 | ||||
| 4 | Sega Rally Championship, WWF WrestleMania, Area 51 |
Platinum | ||
| 5 | ||||
| 6 | — | — | ||
| 7 | 2 on 2 Open Ice Challenge, Indy 500, Virtua Fighter 2, Virtua Cop |
Silver | ||
| 8 | ||||
| 9 | ||||
| 10 | ||||
Best-selling video game consoles
[edit]| Rank | Manufacturer | Game console | Type | Generation | Sales | ||
|---|---|---|---|---|---|---|---|
| Japan | USA | Worldwide | |||||
| 1 | Nintendo | SNES | Home | 16-bit | 1,780,000[17] | 2,000,000 | 3,518,000+ |
| 2 | Sony | PS1 | Home | 32-bit | 1,700,000[18] | 800,000[18] | 3,100,000[18] |
| 3 | Sega | SAT | Home | 32-bit | 1,660,000[17] | 400,000[19] | 2,060,000+ |
| 4 | Sega | GEN | Home | 16-bit | 30,000[17] | 1,968,000[20] | 1,998,000+ |
| 5 | Nintendo | GB | Handheld | 8-bit | 1,000,000[17] | Unknown | 1,000,000+ |
| 6 | Panasonic | 3DO | Home | 32-bit | 150,000[17] | 250,000[21] | 400,000+ |
| 7 | Nintendo | NES | Home | 8-bit | 80,000[17] | 104,000[20] | 184,000+ |
| 8 | Sega | GG | Handheld | 8-bit | 180,000[17] | Unknown | 180,000+ |
| 9 | Atari Corp | JAG | Home | 32-bit | Unknown | 150,000[21] | 150,000+ |
| 10 | NEC | PCFX | Home | 32-bit | 120,000[17] | Unknown | 120,000+ |
Best-selling home video games
[edit]The following titles were the top ten best-selling home video games of 1995 in Japan and the United States.
| Rank | Title | Platform | Sales | ||
|---|---|---|---|---|---|
| Japan | USA[22][23][24] | Combined | |||
| 1 | Dragon Quest VI: Maboroshi no Daichi (Realms of Reverie) | SNES | 2,482,640[25] | — | 2,482,640 |
| 2 | Chrono Trigger | SNES | 2,000,000+[26] | Unknown | 2,000,000+ |
| Super Mario World 2: Yoshi's Island | SNES | 1,000,000+[27] | 1,000,000+ | 2,000,000+ | |
| Mortal Kombat 3 | SNES, GEN | — | 2,000,000+ | 2,000,000+ | |
| 5 | Donkey Kong Country 2: Diddy's Kong Quest | SNES | 987,295[25] | 1,000,000+ | 1,987,295+ |
| 6 | Donkey Kong Country (Super Donkey Kong) | SNES | 643,028[28] | 1,000,000+ | 1,643,028+ |
| 7 | Virtua Fighter 2 | SAT | 1,500,000+[29] | Unknown | 1,500,000+ |
| 8 | Derby Stallion III | SNES | 1,086,141[28] | — | 1,086,141 |
| 9 | Killer Instinct | SNES | — | 1,000,000+ | 1,000,000+ |
| 10 | Tekken | PS1 | 942,000[30] | Unknown | 942,000+ |
Japan
[edit]In Japan, the following titles were the top ten best-selling home video games of 1995.
| Rank | Title | Platform | Publisher | Genre | Sales | Ref |
|---|---|---|---|---|---|---|
| 1 | Dragon Quest VI: Maboroshi no Daichi (Realms of Reverie) | SNES | Enix | RPG | 2,482,640 | [25] |
| 2 | Chrono Trigger | SNES | Squaresoft | RPG | 2,000,000+ | [26] |
| 3 | Virtua Fighter 2 | SAT | Sega | Fighting | 1,500,000+ | [29] |
| 4 | Derby Stallion III | SNES | ASCII Corporation | Simulation | 1,086,141 | [28] |
| 5 | Super Mario: Yoshi Island (Super Mario World 2: Yoshi's Island) | SNES | Nintendo | Platformer | 1,000,000+ | [27] |
| 6 | Super Donkey Kong 2: Dixie & Diddy (Donkey Kong Country 2) | SNES | Nintendo | Platformer | 987,295 | [25] |
| 7 | Tekken | PS1 | Namco | Fighting | 942,000 | [30] |
| 8 | Romancing SaGa 3 | SNES | Squaresoft | RPG | 786,000 | |
| 9 | Arc the Lad | PS1 | Sony | RPG | 697,000 | |
| 10 | Mobile Suit Gundam | PS1 | Bandai | FPS | 668,242 | [28] |
United States
[edit]In the United States, the following titles were the top ten best-selling home video games of 1995.[22][23][24]
| Rank | Title | Publisher | Genre | Platform(s) | Sales |
|---|---|---|---|---|---|
| 1 | Mortal Kombat 3 | Williams Entertainment | Fighting | SNES, GEN | 2,000,000+ |
| 2 | Donkey Kong Country | Nintendo | Platformer | SNES | 1,000,000+ |
| 3 | Killer Instinct | Nintendo | Fighting | SNES | 1,000,000+ |
| 4 | Donkey Kong Country 2: Diddy's Kong Quest | Nintendo | Platformer | SNES | 1,000,000+ |
| 5 | Super Mario World 2: Yoshi's Island | Nintendo | Platformer | SNES | 1,000,000+ |
| 6 | Madden NFL '96 | EA Sports | Sports | GEN | Unknown |
| 7 | NBA Jam: Tournament Edition | Acclaim Entertainment | Sports | GEN | |
| 8 | SNES | ||||
| 9 | Mortal Kombat II | Acclaim Entertainment | Fighting | GEN | |
| 10 | The Lion King | Virgin Interactive | Platformer | SNES |
United Kingdom
[edit]In the United Kingdom, the following titles were the best-selling home video games of 1995.[31]
Events
[edit]- January or February – Stars! is released as shareware.
- April 6 – Funco Inc., parent company of video game retailer FuncoLand, announces that vice president and director Stanley Bodine is promoted to president and chief operating officer, replacing founder David R. Pomije, who will remain as chairman and chief executive. Financial controller Robert Hiben is also named chief financial officer, while vice president of merchandising and information systems Michael Hinnenkamp resigns from the company to pursue other career opportunities.[32]
- May 11 – Introduction of trade magazine GameWeek (then called Video Game Advisor).
- May 11–13 – The 1st annual Electronic Entertainment Expo (E3) is held in Los Angeles, California.[33]
- November 5 – GameFAQs debuts on the web, as an archive of video game FAQs.
- November 24 – Nintendo unveils a playable version of the Nintendo Ultra 64, later renamed the Nintendo 64, at the 7th Annual Nintendo Space World Software Exhibition in Japan. Thirteen games were demonstrated but only two were in playable form, Kirby Ball 64 and Super Mario 64.[34]
Business
[edit]- New companies: BioWare, Frog City, Interworld Productions (renamed Mythic Entertainment in 1997), Remedy, TalonSoft
- Defunct: Cyberdreams
- Nintendo v. Samsung Electronics; Nintendo sues Samsung for promoting software piracy. The suit is settled.
- Nintendo of America, Inc. v. NTDEC
Games released in 1995
[edit]See also
[edit]References
[edit]- ^ Cifaldi, Frank (May 11, 2010). "This Day in History: Sega Announces Surprise Saturn Launch". 1UP.com. IGN. Archived from the original on March 5, 2016. Retrieved October 30, 2015.
- ^ Cifaldi, Frank (September 9, 2010). "This Day in History: Sony's PlayStation Launches in the U.S." 1UP.com. IGN. Archived from the original on November 6, 2015. Retrieved April 17, 2015.
- ^ Roberts, Dave (September 29, 2005). "The day our world changed". MCV. Intent Media. Archived from the original on February 5, 2016. Retrieved April 15, 2015.
The original PlayStation launched on September 29th 1995 priced £299.
- ^ Finley, Klint. "Tech Time Warp of the Week: Remembering the Worst 'Virtual Reality' Game System Ever". Wired. ISSN 1059-1028. Retrieved April 29, 2025.
- ^ McCauley, Jim (January 14, 2016). "The Evolution of Virtual Reality". IGN. Retrieved April 6, 2024.
- ^ "Game Players - Awards". Game Players. No. 79. Signal Research. Christmas 1995. pp. 15–41.
- ^ a b "第9回 ゲーメスト大賞" [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53. Archived from the original on December 19, 2022. Retrieved April 16, 2021.
- ^ "GameFan's 4th Annual 1995 Megawards". GameFan. Vol. 4, no. 1. Metropolis Media. January 1996. pp. 104–106.
- ^ The Feature Creature (February 1996). "Editor's Choice Awards 1995" (PDF). GamePro. No. 79. IDG. p. 26. Archived (PDF) from the original on August 8, 2021. Retrieved October 27, 2021.
- ^ "The Nintendo Power Awards". Nintendo Power. No. 84. May 1996. pp. 40–5.
- ^ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
- ^ ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. February 1, 1996. p. 22. Archived (PDF) from the original on November 21, 2021. Retrieved April 16, 2021.
- ^ "Coin Machine: Six Receive ACME Awards For Product Excellence". Cash Box. Cash Box Pub. Co. April 6, 1996. p. 26.
- ^ "And the Winner Is..." Next Generation. No. 17. Imagine Media. May 1996. p. 21.
- ^ "Coin Machine: AMOA Jukebox, Games Awards Winners Announced At Expo '95" (PDF). Cash Box. October 7, 1995. p. 26. Archived (PDF) from the original on October 10, 2021. Retrieved October 10, 2021.
- ^ "Coin Machine: AMOA JB And Games Awards Nominees Announced" (PDF). Cash Box. July 22, 1995. p. 30. Archived (PDF) from the original on October 10, 2021. Retrieved October 10, 2021.
- ^ a b c d e f g h 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1–17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository.
- ^ a b c "Cumulative Production Shipments of Hardware / PlayStation". Sony Computer Entertainment Inc. Sony. December 31, 2003. Archived from the original on April 22, 2004. Retrieved December 25, 2021.
- ^ "Sales War Continues" (PDF). Sega Pro. No. 56 (published February 28, 1996). April 1996. p. 11. Archived (PDF) from the original on December 25, 2021. Retrieved December 25, 2021.
- ^ a b Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on March 7, 2016. Retrieved September 21, 2011.
- ^ a b "Game-System Sales". Newsweek Magazine. January 14, 1996. Archived from the original on May 13, 2013. Retrieved December 25, 2021 – via The Daily Beast.
- ^ a b "Top-Selling Video Games, 1995". The World Almanac and Book of Facts, 1997. World Almanac Books. 1996. p. 293. ISBN 9780886878016.
Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
- ^ a b "U.S. Top 20 Best-Selling Games in 1995-1999 ranked on dollar sales". Twitter. The NPD Group. January 17, 2020. Archived from the original on January 17, 2020. Retrieved October 11, 2021.
- ^ a b Carlton, Jim (November 23, 1995). "Fans remain loyal to 16-bit machines". The Hartford Courant. The Wall Street Journal. p. E2. Archived from the original on October 14, 2022. Retrieved December 7, 2020 – via Newspapers.com.
Nintendo's 'Killer Instinct' has sold more than 1 million copies since it was introduced in September, as has the Nintendo version of 'Mortal Kombat III' and the company's recently released 'Super Mario World: Yoshi's Island.'
- ^ a b c d "1996年ゲームソフト年間売上TOP100" [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in Japanese). Tokyo: Enterbrain. 1997. Archived from the original on December 27, 2008. Retrieved February 17, 2021.
- ^ a b "Chrono Trigger: A New Standard for RPGs". Nintendo Power. No. 73. June 1995. pp. 36–7.
- ^ a b "Virtual Boy in the Red?". Game Players. Vol. 8, no. 12. December 1995. p. 21.
- ^ a b c d "1995 Top 100". Game Data Library. Famitsu. Archived from the original on September 17, 2021. Retrieved September 17, 2021.
- ^ a b Hickman, Sam (December 15, 1995). "Virtua Sell Out!". Sega Saturn Magazine. No. 3 (January 1996). Emap International Limited. p. 7.
- ^ a b "1995年のコンシューマーゲームソフトの売上" [1995 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on August 22, 2002. Retrieved September 16, 2021.
- ^ "Appendix B: Top 10 software" (PDF). Unlimited learning: Computer and video games in the learning landscape. European Leisure Software Publishers Association (ELSPA). 2006. p. 51. Archived (PDF) from the original on October 16, 2021. Retrieved October 16, 2021.
{{cite book}}:|website=ignored (help) - ^ Apgar, Sally (April 8, 1995). "Investors bail out of Funco in wake of woeful 4th quarter". Star Tribune. Minneapolis. p. 37. Archived from the original on May 12, 2021. Retrieved May 12, 2021 – via Newspapers.com.
- ^ "Attendance and Stats". IGN. June 8, 2012. Archived from the original on June 28, 2021. Retrieved May 21, 2015.
- ^ Semrad, Ed (February 1996). "Ultra 64 Unveiled". Electronic Gaming Monthly. No. 79. Ziff Davis. p. 6.
- ^ Parish, Jeremy (September 3, 2018). "Delphine is a nearly-forgotten developer that created timeless games". Polygon. Retrieved September 9, 2024.
- ^ "Review Crew: Wild Woody". Electronic Gaming Monthly. No. 74. Sendai Publishing. September 1995. p. 36.